Snik-Snak

Snik-Snaks are hostile entities that can be encountered in some levels. Murphy has to avoid them, as being captured by one is fatal. They are vulnerable to being hit by falling objects. They explode when hit. Snik-snak movement is predictable, as they always try to follow their left side. When no solid objects are available - they continuously turn left, making them spin around 2x2 area.

Explosive

Snik-Snaks can be used as explosives to open new paths to access vital areas. They also chain-explode and carry the explosion polarity. Usually this involves Murphy dropping a zonk on a roaming snik-snak.

Hitting

Snik-snaks always explode when hit with a zonk. Infotrons are also fatal, but if not in every case. When infotron hits the snik-snak when it is leaving the tile below โ€“ the infotron will land on the snik-snak and drop down when the snik-snak leaves the tile completely.

Turning

Murphy is not completely defenceless against snik-snaks. They can only capture Murphy by catching him when he is not moving and when they enter the same tile as Murphy is entering. It is possible to bounce a snik-snak away by moving away as they are entering the tile next to Murphy. Snik-Snaks cannot enter the tile that Murphy is currently leaving. Snik-snaks consider leaving Murphy as a solid tile they cannot access. In narrow corridors this makes them turn away, but it does require precise timing.

Guiding

It is possible to guide the movement of snik-snaks. Snik-snaks will move along Murphy and will not capture him as long as he is in movement and moves away from the tile that is being endangered by the snik-snak.

Erton