Electron
Electrons are hostile entities that can be encountered in some levels. Murphy has to avoid them, as being captured by one is fatal. They are vulnerable to being hit by falling objects. They explode into infotrons when hit. Electron movement is predictable, as they always try to follow their left side. When no solid objects are available - they continuously turn left, making them spin around 2x2 area.
Electrons move exactly like snik-snaks, but due to their ghostly look it is impossible to see their current orientation.
Explosive
Electrons can be used as explosives to open new paths to access vital areas. They also chain-explode and flip the explosion polarity. Usually this involves Murphy dropping a zonk on a roaming electron.
Hitting
Electrons always explode when hit with a zonk. Infotrons are also fatal, but if not in every case. When infotron hits the electron when it is leaving the tile below โ the infotron will land on the electron and drop down when the electron leaves the tile completely.
Turning
Murphy is not completely defenceless against electrons. They can only capture Murphy by catching him when he is not moving and when they enter the same tile as Murphy is entering. It is possible to bounce a electron away by moving away as they are entering the tile next to Murphy. Electrons cannot enter the tile that Murphy is currently leaving. Electrons consider leaving Murphy as a solid tile they cannot access. In narrow corridors this makes them turn away, but it does require precise timing.
Guiding
It is possible to guide the movement of electrons. Electrons will move along Murphy and will not capture him as long as he is in movement and moves away from the tile that is being endangered by the electron.